![]() The sv_flaregun and sv_restrict_rtx settings have been added mostly for compatibility reasons. If multiple dedicated cooperative servers are started from the same installation directory, they should use different directories to save game state. Sv_savedir: path to the directory within baseq2 where the server will save game state in cooperative play mode. Sv_restrict_rtx: if set to 1, makes the server available only to clients playing Quake II RTX other clients like the regular Quake II or Q2PRO will be rejected. 0 means no flare gun, 1 means spawn with the flare gun but no ammo, 2 means spawn with the flare gun and 5 grenades (because the flare gun uses grenades). Sv_flaregun: controls whether players spawn with the flare gun and ammo for it. We have added some more variables to control RTX specific features: ![]() Licensed under the terms of the GPLv2.Many of the console variables useful for dedicated server administration are documented in the Q2PRO server manual - since Quake II RTX is derived from Q2PRO, these variables still apply. Q2Pro : Copyright © 2003-2011 Andrey Nazarov. Q2XP Mod Pack : Used with permission from Arthur Galaktionov Roughness and specular channels were adjusted in texture maps to work with the Quake II RTX engine. Subject to Creative Commons license version 1.0. Copyright © 2019 D Scott Boyce All Rights Reserved. Quake2MaX "A Modscape Production" : Textures from Quake2Max used in Quake2XP. Q2VKPT : Copyright © 2018 Christoph Schied. Quake II : Copyright (C) 1997-2001 Id Software, Inc. Such licenses and notices are provided for informational purposes only. This product is based on or incorporates materials from the sources listed below (third party IP). Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. QUAKE, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. © 1997 id Software LLC, a ZeniMax Media company. And for the game itself, head here on June 6th for download details. RTX OFF interactive screenshot comparisonįor more background on the project, check out our Quake II RTX announcement article, and for more on the possibilities or ray tracing, head on over to our Ray Tracing Deep Dive. ![]() To see many of these enhancements in action, check out our new Quake II RTX trailer:Ĭlick to load an RTX ON vs. Cylindrical projection mode for wide-angle field of view on widescreen displays.Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF.High-quality screenshot mode that makes your screenshots look even better.Caustics approximation to improve water lighting effects.Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects.Updated effects with new sprites and particle animations.All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements.Improved ray tracing denoising technology.Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models).Better physically based atmospheric scattering, including settings for Stroggos sky.New dynamic environments (Stroggos surface, and space). ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |